![]() ![]() ![]() The maximum movement rate for objects is (Force) meters per turn, subject to the gamemaster’s discretion. You only have rough control over the object’s movement and can’t manipulate individual parts or components (finer control requires a spell like Magic Fingers, p. Controlling the object takes only a Simple Action objects can also be ordered to maintain their movement while you direct your attention elsewhere. 295) larger items (over 200 kilograms) have their resistance increased by 2 for every full 200 kilos they weigh. You need to get net successes against the target’s Object Resistance (p. The spell imparts a limited flexibility, allowing solid objects such as statues to shamble a bit as if they had joints. The object moves according to its structure (balls can roll, rugs may crawl, humanoid statues can walk, and so on). This spell causes inanimate objects to move. Physical These spells affect physical forms and are usually defended against with a living target’s Body + Strength or an inanimate object’s Object Resistance dice pool. Environmental These spells don’t really have a target, and they don’t really affect targets directly. Some of the less subtle mental spells (Control Actions) are pretty obvious, but more subtle spells (like Control Thoughts) can be pretty insidious. A victim of mental manipulation spell may roll to notice the magical effect according to the usual rules for Perceiving Magic (p. The spell ends when your net hits are reduced to zero. The one being controlled can take this action even if they wouldn’t get an action because of the spell. While the spell is sustained, the target may take a Complex Action on their turn to resist by making a Logic + Willpower Test with a dice pool penalty equal to the spell’s Force every hit the target gets reduces the caster’s net hits by 1. Keep track of your net hits, as they determine how long you can sustain the spell. Mental Targets resist these spells with Logic + Willpower. The damage is resisted with Body + Armor. There are a number of keywords for manipulation spells.ĭamaging Manipulation spells that cause damage have a Damage Value equal to their Force (unaltered by hits on the Spellcasting test) and 0 AP. Manipulation spells control, animate, or transform matter and energy. Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures ![]()
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